By: Matt Kamen
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A new month means new wallpapers! This journey has been going on for eight years now, and each time anew artists and designers from across the globe challenge their artistic skills to cater for some fresh inspiration on your desktop. And, well, it wasn't any different this time around.
This post features their designs for October 2016. The collection is a mix of ideas and styles, of wallpapers that are a little more distinctive than the usual crowd. All wallpapers come in versions with and without a calendar and can be downloaded for free - just choose your favorite. A big thank-you to everyone who shared their ideas with us! Happy October!
The post Desktop Wallpaper Calendars: October 2016 appeared first on Smashing Magazine.
Four years ago, Jason Grigsby asked a surprisingly difficult question: How do you pick responsive image breakpoints? A year later, he had an answer: Ideally, we'd set responsive image performance budgets to achieve "sensible jumps in file size."
Cloudinary built a tool that implements this idea, and the response from the community was universal: "Great! Now, what else can it do?" Today, we have an answer: art direction!
The post Automating Art Direction With The Responsive Image Breakpoints Generator appeared first on Smashing Magazine.
There are many reasons why one may want to embed JavaScript capabilities into an app. One example may be to take a dependency on a JavaScript library that has not yet been ported to the language you're developing in. Another may be that you want to allow users to “eval” small routines or functions in JavaScript, e.g., in data processing applications.
The key reason for our investigation of ChakraCore was to support the React Native framework on the Universal Windows Platform, which is a framework for declaring applications using JavaScript and the React programming model.
The post Building Hybrid Apps With ChakraCore appeared first on Smashing Magazine.
We talk a lot about progressive enhancement and how it improves backwards compatibility. But how straightforward is it to apply progressive enhancement concepts to a real-life project? When designing a rich interactive experience, it can be difficult to determine what can be implemented purely using HTML and CSS and what absolutely requires JavaScript.
Through this case study on redesigning the Building Social website, we'll share some simple yet often overlooked front-end techniques that defer the use of JavaScript as much as possible, while providing some neat JavaScript enhancements, too.
The post Building Social: A Case Study On Progressive Enhancement appeared first on Smashing Magazine.
With the tools getting more user-friendly and affordable, virtual reality (VR) development is easier to get involved in than ever before. Our team at Clearbridge Mobile recently jumped on the opportunity to develop immersive VR content for the Samsung Gear VR, using Samsung's 360 camera.
The result is ClearVR, a mobile application demo that enables users to explore the features, pricing, interiors and exteriors of listed vehicles. Developing this demo project gave us a better understanding of VR development for our future projects, including scaling, stereoscopic display and motion-tracking practices. This article is an introductory guide to developing for VR, with the lessons we learned along the way.
The post Developing For Virtual Reality: What We Learned appeared first on Smashing Magazine.
Designing with “big data” is a challenging task. Matan Stauber, however, took it to the next level. With an impressive outcome. Having studied Visual Communication at Bezalel Academy of Art and Design, Israel's national school of art, Matan realized a very ambitious final project: an interactive timeline of our galaxy's history - 14 billion years, from the Big Bang to today.
We talked to Matan about Histography, about the idea behind it, and how he managed to bring it to life. An interview about stretching the limits of what's possible.
The post Stretching The Limits Of What's Possible appeared first on Smashing Magazine.
When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. Which one is the best? Spoiler alert: There is no "best" because it all depends on what you need at the moment! Here I'll share some insight into what to consider when you need to pick up a prototyping solution.
I've always wanted to stay up to date on the latest design and prototyping tools, testing them shortly after they launch, just to see if any of them might improve my workflow and enable me to achieve better results. In the beginning, a few years ago, I think it was easier than it is now to decide whether a new tool was useful. Nowadays, apps are being released every day, and it's kind of difficult to give them all a proper try.
The post Choosing The Right Prototyping Tool appeared first on Smashing Magazine.