In the years since the original Tomb Raider (and, more importantly, Tomb Raider 2) on the PlayStation established Croft as a gaming icon though, the series had been outdone at its own archaeological action adventure game by Naughty Dog's Uncharted series. When it came time for that 2013 Tomb Raider, it was little surprise that developers Crystal Dynamics took some inspiration from the very series Lara's earlier incarnation had herself inspired.
Like Uncharted's Nathan Drake, modern Lara was -- and, in Rise of the Tomb Raider, continues to be -- a complex, more fully realised character. Rather than hopping around cavernous ruins with implausible breasts barely contained in a teal tank top used a tragic proxy for personality, she's a realistic figure, physically and emotionally. After her rebooted origin saw her trapped on the cursed island of Yamatai, growing from eager but naive archaeology student into a hardened survivor, Rise delves into what motivates now motivates her.
By: Matt Kamen,
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