Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introduction of SpriteKit.
In this three-part series, we will explore the basics of SpriteKit. We will touch on SKPhysics, collisions, texture management, interactions, sound effects, music, buttons and SKScene
s. What might seem difficult is actually pretty easy to grasp. Stick with us while we make RainCat.
The post How To Build A SpriteKit Game In Swift 3 (Part 1) appeared first on Smashing Magazine.
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